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Andrew Browne

Andrew Browne

3D Character Artist

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Virgil: Breakdown

December 29, 2015 by Andrew

Virgil: Breakdown Disclaimer: This was personal work made before 2015. Sculpted from a base i created in wings3d, retopologized in Topogun, then further sculpted and hand painted all the textures in 3d-coat.

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Bear WIP

November 13, 2015 by Andrew

Bear WIP Worked on this over a couple of weekends. A test of yeti fur system. To be honest, yeti’s clumping system is very limited compared to Xgen, Houdini, Furtility (MPC) and fcHairFilters (Framestore) and Furball (Dneg). But many houses use it in London so i might aswell, keep pushing it as much as possible. Although Ornatrix is making better strides in the grooming departmnet so i’d like to take a look at that soon.

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Erivatius

November 12, 2015 by Andrew

Erivatius Disclaimer: This was personal work made before 2015. A nice little model. Modeled in wings3d, then finished in Zbrush.

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Astronaut

November 1, 2015 by Andrew

Astronaut Disclaimer: This was personal work made in 2015. I have not textured this but the model is complete. It is one of two costumes i am making for Helena. Cloth is hand sculpted in Zbrush. The model is built up of over 200 pieces. Many of which are compound objects merged. Most of which was modeled in wings3d (i also bought it into Silo a few times). And yes, I have renamed those objects now.

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Based in London, UK I’m primarily a character / creature artist. Though I am very comfortable with Hard surfaces (in production). Very proficient with multiple hair systems (off-the-shelf or proprietary) with a bias towards Houdini. Please be warned there is some nudity on the site.

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