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Andrew Browne

Andrew Browne

VFX Character Artist

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Category Archives: Sketches

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Dog: Sketch

November 30, 2016 by Andrew

Dog: Sketch Nothing impressive just a blitz session to see what I could do in 6-8 hours. Base mesh, base sculpt, retopologized, final sculpt, UV, Texture and then Houdini  for Hair and Render. Good thing is I can continue to iterate on it now, but i think i would like to work on another mammal instead.  

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Young Warrior

November 25, 2016 by Andrew

Young Warrior Literally a sketch created over the weekend. Polypainted, fibermesh hair. Very free in terms of the creation process. I should develop this idea more.

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Marsyas

November 24, 2016 by Andrew

Marsyas The icon i have used on many a forum now. Based on a statue by an anonymous sculptor in the Louvre. The story goes, Marsyas challenged Apollo to a pan pipes duel (think Run DMC vs Jason Evans). He lost, and was flayed alive. No risk no reward. Asymmetrically modeled. Used as a low poly lighting test i liked the way it looked in the end decimated.

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Dante

November 24, 2016 by Andrew

Dante Was initially created for the Inferno themed project. I think this would be the next character i develop further. Perhaps into a Cybercop or Riot guard or even Tribal warrior.  

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Crow Rider

November 23, 2016 by Andrew

Crow Rider Modeled in Silo. Based on a design by Bjorn Hurri. Fun little character. I would have to redo the topology, it is pretty messy. But i like the concept and might develop further though i might make him a wolf instead of a crow to ride.  

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Athena

November 22, 2016 by Andrew

Athena A simple anatomy study. Asymmetrically modeled. Perhaps one day i will come back and sculpt proper hair. I have a few ideas of what to do with the model.

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Poe

November 22, 2016 by Andrew

Edgar Allen Poe This little piece was based of a concept by Mark Newman. Sculpted in Zbrush from near enough a box.

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Angel

November 21, 2016 by Andrew

Angel A model based on a Mark Newman sculpture. Wings not added, i didn’t know whether to go the sculpture/clay look for the wings or try to make feathers.

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Based in London, UK I’m primarily a character / creature artist. Though I am very comfortable with Hard surfaces (in production). Very proficient with multiple hair systems (off-the-shelf or proprietary) with a bias towards Houdini. Please be warned there is some nudity on the site.

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