Helena
by Andrew
Helena Disclaimer: This was personal work made in 2015. Modeled in Zbrush, retopo’d in Topogun, textures in 3DCoat. The above hair done in Houdini and Blender. Shading in Houdini/Mantra, along with eyes (procedural). Working on two costumes and more hair styles. Soon to be featured in a tutorial covering Houdini 15.5 hair features. Using the new SSS model in Houdini 15. The eye is completely procedural, both geometry and texture generation. Here is an early version of it. The body […]
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