Helena: Breakdown
Disclaimer: This was personal work made in 2015.
The model was sculpted from a base mesh that was re-topologised in Topogun. And then projected back on the model. Where it was sculpted further.
It was then split into two models. So i could push the poly count high on the head (around 10 million polys).
Textures were done in 3D-Coat.
UV’s done in UVLayout