Virgil

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Virgil

Created for a tutorial to show off Houdini’s hair capabilities. Modeled in Wings3d, Zbrush. Texture 100% hand painted (8 x 4k Tiles). Lighting and shading in Houdini. Learnt a lot on this one, what to do and what not to do.

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Eyebrow, chest and body hair was all driven by skin attributes. Head & beard was custom guides sculpted in Blender. Along with his robe.

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I based the character on Dante Inferno’s from the Divine comedy but I then experimented with a more homeless theme.

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And for those wondering what he looks like without hair.

There are wireframes / breakdowns (pics and animations) HERE.